This course demonstrates how to wrap the Gamepad NPM package by creating a new package, or module, that is specific to Xbox 360 controllers.
Some of the main topics you will learn include:
- Handling controller events (e.g. button presses and axis movements)
- Mapping control Id’s emitted from Gamepad to more meaningful names (e.g. A, B, X, Y, RB, LB, etc)
- Determining when controllers are connected and disconnected from the system
- Filtering output from other types of gamepads/controllers connected to any system